The story is about Haruki, an eleven-year-old boy who is also the prince of all insects. It is possible he can shrink himself to any size. But that isn't important right now.
When twin girls are found dead in their family’s barn, reality star turned TV-reporter Meredith Phillips and her de-facto camera crew are dispatched to rural Wisconsin to investigate the gruesome deaths. In their relentless drive to break the story, the reporters become entangled in a deadly mystery and uncover the small town’s shocking secret. Edited together from the crew’s multiple cameras, the film documents their struggle to survive the most terrifying night of their lives and becomes the only evidence of a crime too horrific to imagine.
Realizing that she cannot take down Fisk alone, Sayen teams up with an underground resistance group with a plan to expose and end Fisk's unchecked plundering once and for all.
Five years after a zombie outbreak, the men and women of R-Division hunt down and destroy the undead. When they see signs of a second outbreak, they fear humanity may not survive.
Special Agent Strahm is dead, and Detective Hoffman has emerged as the unchallenged successor to Jigsaw's legacy. However, when the FBI draws closer to Hoffman, he is forced to set a game into motion, and Jigsaw's grand scheme is finally understood.
The film tells a story speaks of "Yusuf ", a plumbing Man, who is exposed to many pranks by his friends.
Three years after the death of her beloved child, Elouise, Mara still feels her presence when she sits on the butterfly bedding in front of the jar with her ashes in it. Mara arranges a twelfth birthday party for Elouise, further alienating her from her husband, Richter, and remaining daughter, Hannah. Although Mara eventually vacates Elouise's room at the insistence of her husband, she does find a way to stay close to Elouise. Before long, however, Hannah discovers her mother's secret.
The film tells the story of a man who has just arrived to work in one of the villages as a security guard in an old club. There he meets the employees of the club, and they take turns telling him scary stories. People tend not to believe strange stories. He contradicts everything, expressing his arguments, proofs. But he's wrong. Because everything told has its roots of truth, reality and goes deep into the past times, which can not be returned.
As alien invaders plot to conquer the Earth, two Boy Scouts steal a mini-submarine and discover Gamera in their midst. Transported to the alien's spaceship, the Scouts are menaced by the evil inhabitants, including Viras, a squid-like monster that grows to colossal size to battle Gamera.
Valeria's joy at becoming a first-time mother is quickly taken away when she's cursed by a sinister entity. As danger closes in, she's forced deeper into a chilling world of dark magic that threatens to consume her.
A recently bereaved teenage girl goes to live with her aunt in a secluded woodland house, unaware that sinister forces lurk within.
An ex-CIA operative is thrown back into a dangerous world when a mysterious woman from his past resurfaces. Now exposed and targeted by a relentless killer and a rogue black ops program, he must rely on skills he thought he left behind in a high-stakes game of survival.
After years of war, the Federation and the Klingon empire find themselves on the brink of a peace summit when a Klingon ship is nearly destroyed by an apparent attack from the Enterprise. Both worlds brace for what may be their deadliest encounter.
A strange meteor lands in Japan and unleashes hundreds of insect-like "Legion" creatures bent on colonizing the Earth. When the military fails to control the situation, Gamera shows up to deal with the ever-evolving space adversary. However the battle may result in Gamera losing his bond with both Asagi and humanity.
A young Abigale Archer is left friendless and alone in a brutal Montana winter during the 1870s—fighting for survival and to retrieve her one earthly possession, her family’s horse, from a gang of bloodthirsty bandits.
A computer expert tries to prove his electronic brain can replace a television network's research staff.
Between the events of 'Saw' and 'Saw II', a sick and desperate John Kramer travels to Mexico for a risky and experimental medical procedure in hopes of a miracle cure for his cancer, only to discover the entire operation is a scam to defraud the most vulnerable. Armed with a newfound purpose, the infamous serial killer returns to his work, turning the tables on the con artists in his signature visceral way through devious, deranged, and ingenious traps.
After being forced to drive a mysterious passenger at gunpoint, a man finds himself in a high-stakes game of cat and mouse where it becomes clear that not everything is as it seems.
This time the "amici" (friends) are just four: Necchi, Meandri, Mascetti and Sassaroli. Nevertheless they are older they still love to spend their time mainly organizing irresistible jokes to everyone in every kind of situation. Mascetti is hospitalized in a geriatric clinic. Of course the place become immediately the main stage for all their jokes. After some jokes they decided to place an ultimate incredible and farcical joke to the clinic guests.
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